The World in a Grain of Sand

To see a world in a grain of sand, And Heaven in a wild flower,
Hold infinity in the palm of your hand, And eternity in an hour.

That's what we do.

Links: Group Project Page : Module Blog : GameMaker

Wednesday, September 06, 2006

Lanterns draft


Mechanic Beta 1 out!


*For Internal Evaluation only*

An Email to the development team has been dispatched containing the latest prototype beta which I shall term Mechanic Beta 1.
This is a Mechanic Beta and in no way represent what the final product will look like neither are the mechanics finalized at this point of time. It's for playtesting purposes only.

Just a recap, here's how it's played:
- Directional : Control the avatar
- Space : Shoot Beam (only lasts for a second, will bounce the ghosts/spectres)
- Ctrl button (any) : place candle on the floor

- Player starts with 1000 candles and 1000 'Hit Point' (will evolve into 'Lantern power 'later on)
- Place one candle and it will stay alight for around 10 seconds, then it will dissapear
- Candles will bounce ghosts (currently there's a bug where it will stun them if you place one exactly on top of them)
- Ghosts reduce HP by 10, Spectre by 100, game over if HP = 0
- If Avatar is touched by any ghost, lantern will be dropped and you will lose ability to shoot beam, you can pick it up again by walking on it
- Avatar can walk through candles
- If the spectre (green ghost) is successfully herded to one of the portal, the game ends.

Have fun!

Tuesday, September 05, 2006

A few ghost drafts



I have added more group logos at the same post last time. These are some drafts for the ghosts.

Sunday, September 03, 2006

We will sell!

As the creative director and marketing guy, let me boost some encouragement... our game will sell!

Let's look at some of the things we done right so far:

1. An attempt to break away from all survival genre: Just too many games want to outdo Resident Evil in terms of scariness and fear factor. Didn't they realise the resident evil games characters used to move like tanks?

Our group made used of the ghost and supernatural theme to create a refreshing genre of herding. Score one for innovation!

2. Scalability: I WILL EMPHASIZE THIS PART over and over.... our game must be scalable. Look at our dear old Mr Mario. 20 over years and still going strong! Mario is very much a scalable product as his character has been used in many genre of games, be it platform, puzzle, sports or RPG, you see him.

Our lil' lantern guy can appear in many other games that we create in future. I am thinking of putting down expansion plans like going into xbox360 once we hit it big. For our current game the first move would probably be hitting on MSN games. Let users download for a trial 60 min and pay afterwards. Multiplayer option would have to be in future releases but I guess the right way to go now is to make single player as fun as possible eh!

3. Characterization: I believe besides puzzle games, most games need a certain character for gamers to relate to. This is related to point number 2, where you can bring your character into various platform after it becomes popular. At the very least our character is not a BALL or some other unidentified objects. :P

So there we have it... good reasons where our product is innovative and can sell.


Oh, some titles I come up with:

Illumighost (think illuminati)

Lantasia (fantasia with a lantern)

Lanspectre (lantern spectre!)

Candles/lantern in the dark (alone in the dark anyone?)

Super Ghost Lantern (hahaha so super nes title!)

Lanser (our lantern is called a lanser since it's something like a lantern and laser beam combined!)

Group Logo




Hey yoz, here are a few simple logos for our group. I try to make it as simple as possible so it wont be messy, that's my style. But uf u want to be more bombastic, i will make it then. See which one you guys prefer then.