The 7th Month (working concept title)
After some thought about my game I would like to propose my conceptual idea.
Alex Lee died in an unknown case during his sleep. Yet due to some circumstances he was unable to go into the nether world. Little did he realised that he had died on the 7th month of the lunar year--- where spirits are let out from the gates of hell and free to roam the earth.
He found himself on the very bed he died, staring at his own body. His wife and kids were missing and he tried to pick up the phone to call... only to find out that he is unable to hold onto anything. Thus Alex began to find the mysteries of his death, and the whereabouts of his family...
Ok game feature wise would still be somewhat similar to the previous post. Alex has the power to levitate things and throw them about. But when he does so he would subject himself to being seen. He can stay invisible as long as he wants but certain enemies are able to detect him and elminate him.
Here are some initial plans for the game:
Game might be story driven, a compelling story that has twists and turns with regards to how Alex died, where are his families, and why are people out to get him.
Gameplay wise must be focused on ghostly powers. And some RPG element to it would be he would acquire more powerful skills.
Marketing wise I perceive it as it's gonna be very strong. It is based on an Asian culture and people would be interested to know the background story to this game. Also when you type in google or yahoo, not only would it show the game's walkthru or main website, it would probably show sites related to the 7th month. Thus creates a whole new interests on this age old hungry ghost festival.
I'm not sure if we're able to do cut scenes as they would make a good addition. Of course with time constraints we would focus on the gameplay only and probably have some conceptual artwork in cut scenes. (ie non moving cut scenes with texts) Thus some elements of interactive storytelling involved.
I was thinking of going even further and let our ghost character roam the town freely, ala Grand Theft Auto. So if you want to really be some vengenful ghost and throw things around you can do so.
Also I have some idea of incorporating traditional chinese legends into the mix, have characters like "Yan Luo Wan" (king of hell), niu tou ma mie (cow and horse head) and the black and white guards (forgot the name) .
Yup... I'm still thinking of making the gameplay more innovative, but I think the content is quite innovative eh? So far I dun think there are games that deal with the seventh month. And again games with a ghost as main character are few.
Oh yah... one more thing... if say we work on this title, we have exactly "one year" forecast of production time (meaning from concept to making the game hit the shelves) so that it can tie in with the next hungry ghost festival!
Alex Lee died in an unknown case during his sleep. Yet due to some circumstances he was unable to go into the nether world. Little did he realised that he had died on the 7th month of the lunar year--- where spirits are let out from the gates of hell and free to roam the earth.
He found himself on the very bed he died, staring at his own body. His wife and kids were missing and he tried to pick up the phone to call... only to find out that he is unable to hold onto anything. Thus Alex began to find the mysteries of his death, and the whereabouts of his family...
Ok game feature wise would still be somewhat similar to the previous post. Alex has the power to levitate things and throw them about. But when he does so he would subject himself to being seen. He can stay invisible as long as he wants but certain enemies are able to detect him and elminate him.
Here are some initial plans for the game:
Game might be story driven, a compelling story that has twists and turns with regards to how Alex died, where are his families, and why are people out to get him.
Gameplay wise must be focused on ghostly powers. And some RPG element to it would be he would acquire more powerful skills.
Marketing wise I perceive it as it's gonna be very strong. It is based on an Asian culture and people would be interested to know the background story to this game. Also when you type in google or yahoo, not only would it show the game's walkthru or main website, it would probably show sites related to the 7th month. Thus creates a whole new interests on this age old hungry ghost festival.
I'm not sure if we're able to do cut scenes as they would make a good addition. Of course with time constraints we would focus on the gameplay only and probably have some conceptual artwork in cut scenes. (ie non moving cut scenes with texts) Thus some elements of interactive storytelling involved.
I was thinking of going even further and let our ghost character roam the town freely, ala Grand Theft Auto. So if you want to really be some vengenful ghost and throw things around you can do so.
Also I have some idea of incorporating traditional chinese legends into the mix, have characters like "Yan Luo Wan" (king of hell), niu tou ma mie (cow and horse head) and the black and white guards (forgot the name) .
Yup... I'm still thinking of making the gameplay more innovative, but I think the content is quite innovative eh? So far I dun think there are games that deal with the seventh month. And again games with a ghost as main character are few.
Oh yah... one more thing... if say we work on this title, we have exactly "one year" forecast of production time (meaning from concept to making the game hit the shelves) so that it can tie in with the next hungry ghost festival!

