The World in a Grain of Sand

To see a world in a grain of sand, And Heaven in a wild flower,
Hold infinity in the palm of your hand, And eternity in an hour.

That's what we do.

Links: Group Project Page : Module Blog : GameMaker

Wednesday, September 20, 2006

beams in animation



Monday, September 18, 2006

StoryBoards...

I know its a bit late, but here are the storyboard discussions that we had so far :

- Avatar dimension is 32x32
- To implement a scalar Hit Point (from 0-100), minus 10 for each ghost bump, -20 for spectres
- No of candles in possession: To be decided/ different for each levels
- Controls : 4 directional (Up down left right)
- Shooting beam: to have no effect on HP or no of candles
- Collission with candles already put on the floor (not sure whether to implement "pick up" candle button or not)


- Ghost will patrol in random, constantly checking for distance with Avatar
- If Distance with avatar is within radius of 3x width of avatar, Ghost will go to chase mode
- Ghost continues to chase the avatar until avatar manages to keep distance 4x width
- Ghost speed increases by 1.5x during chase mode


- Spectre also patrols in random, constantly checking for distance with Avatar
- If Distance with avatar is within radius of 2x width of avatar, Spectre will go to run mode
- Spectre continues to run away from the avatar(towards its original location) until it manages to keep distance 5x width of avatar
- Ghost speed increases by 1.5x during chase mode


- Candle effect : to remove the lit circular area upon placement of candles
- User Interface: interface integrated with the game action scene, with status indicator on top portion of the screen, with an escape button to access the menu (To reset, quit game help)
- temporary invulnarability when hit by ghost/ spectres
- beam will bounce off the ghosts in a more dramatic way