The World in a Grain of Sand

To see a world in a grain of sand, And Heaven in a wild flower,
Hold infinity in the palm of your hand, And eternity in an hour.

That's what we do.

Links: Group Project Page : Module Blog : GameMaker

Wednesday, September 06, 2006

Mechanic Beta 1 out!


*For Internal Evaluation only*

An Email to the development team has been dispatched containing the latest prototype beta which I shall term Mechanic Beta 1.
This is a Mechanic Beta and in no way represent what the final product will look like neither are the mechanics finalized at this point of time. It's for playtesting purposes only.

Just a recap, here's how it's played:
- Directional : Control the avatar
- Space : Shoot Beam (only lasts for a second, will bounce the ghosts/spectres)
- Ctrl button (any) : place candle on the floor

- Player starts with 1000 candles and 1000 'Hit Point' (will evolve into 'Lantern power 'later on)
- Place one candle and it will stay alight for around 10 seconds, then it will dissapear
- Candles will bounce ghosts (currently there's a bug where it will stun them if you place one exactly on top of them)
- Ghosts reduce HP by 10, Spectre by 100, game over if HP = 0
- If Avatar is touched by any ghost, lantern will be dropped and you will lose ability to shoot beam, you can pick it up again by walking on it
- Avatar can walk through candles
- If the spectre (green ghost) is successfully herded to one of the portal, the game ends.

Have fun!

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