A simple idea
Ok....I know this sounds absurd but here is another game idea. There isnt really any storyline but it's a game that points towards games like Tetris, Loco Roco etc, which make use of simple game mechanics.
1. The main thing is a rocket/spaceship. The only controls are the arrowheads. Often, what we do is to use the arrowheads to contorl the direction of the rocket. So in this game, instead of controlling the directions directly, you control the fire from the rocket in order to control the rocket.
That means to move to the left, you have to press the right hand arrow key to activate the right side fire of the rocket. The longer you press, the faster the rocket moves.
The aim of the game is to land the rocket/spaceship safely in one place. So if the rocket/spaceship lands too hard, meaning that you didnt press the down arrow so that it will 'float' and land gently, the rocket will crash. Or if you fly too high, the rocket goes missing.
Of course, there can be obstacles in the game to make it more challenging, like there are huge rocks where there are people you need to save/ you cannot crash into/ have a force that attracts the rocket/ have gems to unlock a transportation door or something. I have only thought of the main game core mechanic, so many details are not out yet.
Marketing wise, I am not sure if people will be attracted to playing games like this. The only thing I can think of here is that people learn simple physics from this game.
1. The main thing is a rocket/spaceship. The only controls are the arrowheads. Often, what we do is to use the arrowheads to contorl the direction of the rocket. So in this game, instead of controlling the directions directly, you control the fire from the rocket in order to control the rocket.
That means to move to the left, you have to press the right hand arrow key to activate the right side fire of the rocket. The longer you press, the faster the rocket moves.
The aim of the game is to land the rocket/spaceship safely in one place. So if the rocket/spaceship lands too hard, meaning that you didnt press the down arrow so that it will 'float' and land gently, the rocket will crash. Or if you fly too high, the rocket goes missing.
Of course, there can be obstacles in the game to make it more challenging, like there are huge rocks where there are people you need to save/ you cannot crash into/ have a force that attracts the rocket/ have gems to unlock a transportation door or something. I have only thought of the main game core mechanic, so many details are not out yet.
Marketing wise, I am not sure if people will be attracted to playing games like this. The only thing I can think of here is that people learn simple physics from this game.

1 Comments:
okie, tt means we have to rack our brains more! all the way everyone!
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