Just one more idea
I went about thinking of a casual market this time that probably will not be so controvesial... it will be cutesy, and even suitable for the nintendo DS.
Working title: Magic Crayons ( Yes, cutesy to the max this time)
Game mechanic: Essentially a 2D platform game, but the character will gain item via you the user, by using the mouse to draw things (the cursor is the magic crayon you see). And now you see that nintendo ds can be a very good platform to this.
Story:
There is a world called the land of crayonia. The people there lived in peace and harmony. The cayonians (that's what the people there call themselves) are blessed with the sacred/wonderful/fantastic/(insert whatever bombastic word here) magic crayons. They are able to draw buildings, transports, whatever. ONE FINE day... just like every other game world, some big bad (and often ugly) evil robots decide to pay them a visit and show them what it means to have a metallic knuckle sandwich (oh the horror of industralisation!)
So here comes your typical whiny weak looking hero, bestowed with the most powerful thing on crayonia... the magic crayon! (and for some reasons other villagers are either captured or too scared to be out) ahh... and of course your dear princess (whom every game hero would fancy) has been kidnapped!
So off he goes in search of the boss robot to beat the crap out of him and get the dame... and of course save the world. But how???
Features:
Now comes the magic crayon part. As this hero is just some apprentice, he cannot just draw anything he wants. In fact the crayon doesn't work that way. Instead he has to "write" various insignia of a particular item on his magic board, and poof, out comes the item! He would know some insignias at the start of the quest and as he progress he gets to learn more "spells". Well if you guys want he can even draw monsters and summon something!
Anyway this is unashamedly a typical platformer. But as you can see it has included another interface, another input option --- the mouse for PC and the stylus for Nintendo DS.
Graphic wise I believe this can be done on the gamemaker. And you can make a full game out from it. The theme is very cutesey in nature so will appeal to girls. The artwork will go towards the anime/cutey kind of nature so it's gonna look like some japanese game (and sure get approval from nintendo to adopt the game)
I gotta have a disclaimer first... I only played one nintendo DS game and that is nintendogs. This type of game may exist already in the DS market (but probably not in the pc market).
Working title: Magic Crayons ( Yes, cutesy to the max this time)
Game mechanic: Essentially a 2D platform game, but the character will gain item via you the user, by using the mouse to draw things (the cursor is the magic crayon you see). And now you see that nintendo ds can be a very good platform to this.
Story:
There is a world called the land of crayonia. The people there lived in peace and harmony. The cayonians (that's what the people there call themselves) are blessed with the sacred/wonderful/fantastic/(insert whatever bombastic word here) magic crayons. They are able to draw buildings, transports, whatever. ONE FINE day... just like every other game world, some big bad (and often ugly) evil robots decide to pay them a visit and show them what it means to have a metallic knuckle sandwich (oh the horror of industralisation!)
So here comes your typical whiny weak looking hero, bestowed with the most powerful thing on crayonia... the magic crayon! (and for some reasons other villagers are either captured or too scared to be out) ahh... and of course your dear princess (whom every game hero would fancy) has been kidnapped!
So off he goes in search of the boss robot to beat the crap out of him and get the dame... and of course save the world. But how???
Features:
Now comes the magic crayon part. As this hero is just some apprentice, he cannot just draw anything he wants. In fact the crayon doesn't work that way. Instead he has to "write" various insignia of a particular item on his magic board, and poof, out comes the item! He would know some insignias at the start of the quest and as he progress he gets to learn more "spells". Well if you guys want he can even draw monsters and summon something!
Anyway this is unashamedly a typical platformer. But as you can see it has included another interface, another input option --- the mouse for PC and the stylus for Nintendo DS.
Graphic wise I believe this can be done on the gamemaker. And you can make a full game out from it. The theme is very cutesey in nature so will appeal to girls. The artwork will go towards the anime/cutey kind of nature so it's gonna look like some japanese game (and sure get approval from nintendo to adopt the game)
I gotta have a disclaimer first... I only played one nintendo DS game and that is nintendogs. This type of game may exist already in the DS market (but probably not in the pc market).

2 Comments:
This concept is still "sketchy" at best (excuse the pun) I think it would be best to discuss this idea face to face. I have alot of marketing ideas for this game, as well as expansion plans.
And this game, the perspective I have have is side-scroller... or any 2d artform. So that at least art side it's designable.
The crayon idea has to be expanded. It is the hero's only item that would help him in his quest.
Just a bit on the conceptual expansion plan... we can do it this way:
first distribute as a pc game, via normal publisher means, or as an online download.
then capture the attention of nintendo, showing them how cute and family oriented this game is and there we have a DS version.
then make a Massively Multiplayer version(we're not doing this for the project of course, but show that we have expansion plans). sell pre-paid cards that contain various insignia recipes. Cos our first game, our hero probably can draw limited items. But the expansion cards allow the hero to draw even more stuff to aid him on his journey.
overall whichever game that we choose to do i feel there should be a potential for the product to be SCALABLE. Else it aint gonna be a profitable software.
just a suggestion, can we ask alex on this kind of technical issue?
frankly speaking it can get kinda frustrating to know the limiting factor is the dated technology named gamemaker that is holding back the innovation.
dunno man, tiring to think about new ideas liao! i need a break, meanwhile perhaps you all wanna refine donny's idea, or come up with something new. i need a break! -__-||
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