The World in a Grain of Sand

To see a world in a grain of sand, And Heaven in a wild flower,
Hold infinity in the palm of your hand, And eternity in an hour.

That's what we do.

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Monday, August 28, 2006

Another game idea attempt

Ok, after taking a short break (by playing games), here’s a game inspired from “diner dash”, top downloaded game on playfirst.com and some other casual game websites.

Working title(s): Cropped out/The Incredible Harvester/Harvest Frenzy/Grow grow grow

Concept: Fast paced harvest game where you need to grow your crops, harvest them, ship them out, all while knowing how to crop rotate, adding the correct amount of pesticide, keeping pests away and prevent crop withering.

Game: You are farmer (insert whatever stereotyped farmer name here) and you have found the most incredible way to grow your crops at a fast pace. Problem is you’re the only farmer around. So get your hoe and tractor ready and harvest some incredible crops!

How the gameplay works:

  1. You start with pieces of empty field ready to grow crops.
  2. New seeds arrive! Either you accept them or reject the seeds (but rejecting will lose potential income)
  3. You take the seed and grow them (and in this game world they grow VERY fast)
  4. You need to take steps in ploughing and watering the plantation.
  5. Certain plantations cannot grow side by side else they wither.
  6. Certain plantations can grow together and they will give you bonus income.
  7. Once they’re ready to harvest, gather them and take them to your warehouse. (where you get your income)
  8. Repeat steps 1 to 7.
  9. Game continues until the ‘season’ (game time) ends.

Winning condition: Meet the certain income quota.

Losing Condition: Lose the certain income quota.

As the level progresses new elements would be introduced. Bonuses like improve harvesting machine, even faster growth, better pesticides etc.


Obstacles would include pests, locusts, and certain conditions where certain plants cannot grow next to each other.


If think about it this is very much diner dash but in a crop harvest setting. But at least right now I feel this should be alright for the programmer now? But as you can see I just keep throwing ideas to see what works and what not. Just so that we all can learn about the difficulty of game design yah?

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